top of page

Yacht Club

Yacht Club.jpg

Players are influential socialites and moguls in their world of excess, who enjoy impressing each other with their bottomless wealth. They will try to one-up each other bidding during auctions, designing and building the most luxurious yachts, and also engage in a bit of "take that". Players will wheel and deal, swindle and steal, stepping on one another as they climb the ladder to success. 

 

Whoever owns the most prestigious fleet in the Yacht Club at the end of the game will be the envy of the "1%".

​​

A game designed by Clark D. Rodeffer.

​

Yacht Club is a game of cunning, and is designed to

be played by 3 - 7 players, ages 10 and up. A typical game will range from 45 - 90 minutes.

Secret Agenda

Secret Agenda.png

The Story so Far:

Magic has become unbalanced, creating disharmony among the citizens of the realm, and prompting an investigation by the Order of Zoological Zealots. They have ruled that casting communities in
your area were illegally gerrymandered and new ley lines must be cast immediately. As an adept and member of the magic community, you have been summoned to join the sacred council recasting
the lines. This is your opportunity to alter the lines to benefit your own secret agenda. rezone the new communities to your liking, but be careful! The other communities have their secret agendas as well. You'll have to outmaneuver the rest of the sacred council to benefit your community.

​

The sacred council is now called to order.

​

A game designed by Clark D. Rodeffer.

​

Secret Agenda is a game of tile laying and secrets. It's designed to

be played by 2 - 4 players, ages 13 and up. A typical game will range from 30 - 60 minutes.

Territorial

Territorial.png

Chipmunks are extremely territorial - aggressively so.
These loners fight any invading usurper and chase them from their surrounding land. Each chipmunk has their own territory mapped out where they live, eat, patrol, and fiercely defend on a daily basis.
Your chipmunk has discovered a new territory, perfect for a homestead of its own - but what’s this? Other chipmunks are eyeing this territory too!  Now’s your chance!
The game is afoot. Not a word, grab your acorns and come. Now get in the game! It’s time to intimidate your opponents, send them scurrying in fear, and show the rest of these chipmunks what it means to be Territorial!

​

A game designed by Brian Ritson & Andy Lockwood

​

Territorial is a lite wargame game where the goal is to win a new homestead. It's designed to be played by 2 - 4 players, from pup to chipmunk. A typical game will range from 30 - 60 minutes.

White Elephant - A Gift Exchange

White Elephant.png

White Elephant is a negotiation game featuring a gift economy system.

​

In White Elephant you pass gifts around and collect the most items you can. Be the one who scores the most items in your group of friends or family. On your turn, flip gift box cards face-up until the total number of gift icons exceeds five. Negotiate with the other players about who will receive which gift. You must give at least one gift to another player, you may give away as many gifts as you wish. No one can refuse a gift. Collect each gift and the one with the most item points from both score sheets is the winner.

​

Pick-up a copy and play this fast and fun game today!

​

A game designed by Clark D. Rodeffer.

​

White Elephant is a game of giving and receiving. It's designed to

be played by 3 - 6 players, ages 10 and up. A typical game will range from 30 - 45 minutes.

Website Game Backgroung-01.png
bottom of page